The Technology Pyramid For Media Nodes

Minimum User Requirements to Build and Manage an IP-Based Media Facility

When we received a few first IP-based equipement in the EBU Technology & Innovation lab, we realized how manual and tedious it was to get IP gear up and running compared to the good old SDI technology. For system architects building IP-based facilities, the extra complexity, labour and time required add up very quickly. It became clear that SMPTE ST 2110 transport was necessary but not sufficient to build and manage a large scale facility.

The Minimum User Requirements to Build and Manage an IP-Based Media Facility were formulated in EBU TECH 3371 and updated in July 2020 (version 2). The Pyramid graphic is derived from, and forms part of, this document.

The Joint-Task Force on Networked Media (JT-NM) – gathering the EBU, AMWA, SMPTE and VSF – has produced a corresponding technical recommendation that addresses a number of these user requirements.

Useful resources

The updated Media Node Maturity Checklist (version: September 2020) is designed to aid discussions between customers and vendors and to help customers quickly assess the level of maturity and suitability of ST-2110-based production equipment for deployment.

Related

5G in Content Production

5G has the potential to improve technical and operational efficiency, increased flexibility, and reduce cost. The EBU's 5G in Content Production group brought together broadcasters and the industry to identify specific requirements in professional content production that need to be met in the 5G context.
These requirements serve as a basis for standardisation, tests and trials of 5G-based solutions, and the follow-up activities across the industry.

Live IP Software Toolkit (LIST) v2.2

LIST is a collaboratively developed suite of software tools that helps to inspect, measure, and visualize the state of IP-based networks and the high-bitrate media traffic they carry.

NLE User Group (closed)

This community provided a place for EBU Members exchanging experiences with and best practices for using Non-Linear Editing (NLE) systems.