For the last 20 years, TV networks have been trying to downsize the cost of their production, especially for news. This is mostly due to the fact that they have had to create a number of new channels to follow the audience fragmentation trend, and their increasing demand for news content on multiple platforms. Our feature story in this issue takes a “360⁰ perspective on production” and looks in more detail at producing cross-media.
There has been an explosion in the number of 360⁰ camera rigs and viewing devices coming to market. Some analysts report that around 38 million headsets will be sold by 2020. Furthermore, the launch of Oculus Rift VR, HTC Vive and PlayStation VR means that 2016 will see plenty of immersive gaming experiences to the mass market. But what does virtual reality mean for broadcasters? Are we virtually ready? Find out more in this issue.
Also included in this issue: the future of television, making radio modern, UHD, IMF, loudness, public service media’s contribution to society, media contribution networks and more!
In each issue of tech-i magazine, we ask a member of our Tech community to step into the spotlight. Say hello to Theo Maeusl from the Swiss public broadcaster (SRG-SSR).
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to request our template. The next deadline for receiving articles is 15 April 2016.