Understanding and applying IT tools for automation and provisioning in operations
The scope of the group System Design & Interoperability is to further produce user requirements, follow up on the open standards and specifications. Further more conducting interoperability tests and look into new possibilites
Next Generation Audio – NGA – will allow consumers to experience audio content in optimized quality wherever and however they consume it. Additionally, metadata will facilitate other valuable features, such as personalization of different audio elements, a key enabler for access services for those with disabilities.
The next generation of audio experiences will be more immersive, personal and accessible than ever before. It is important that broadcasters look at new file formats to deliver and produce audio in these advanced systems.
The Media Cloud and Microservices Architecture (MCMA) work provides code and best practices for the integration of processes in production workflows, including Artificial Intelligence in the cloud.
EBU Members are exchanging experiences with and best practices for using Non-Linear Editing (NLE) systems. Pose your question here!
Metadata is now more than ever indispensable for all production and distribution processes. Artificial intelligence is behind the tools used to generate such metadata cheaper.
It is crucial for broadcasters to be able to efficiently manage, extract, index and retrieve information through the value chain, using well established conceptual and process models. The original MIM project has now a larger scope with an extended focus on Artificial Intelligence.
Mobile networks are becoming increasingly important for the distribution of audiovisual media services. Mobile networks will need to be able to accommodate the current and future needs of public service media.
The switch from audio peak-normalization to loudness normalization is one of the biggest revolution in professional audio. It is important for broadcasters to be aware of the loudness paradigm.
Manual Quality Control alone is not adequate anymore and does not scale. Broadcasters need to look into automated file-based quality control systems to cope with large amounts of content and digital files.
The EBU helps broadcasters produce and distribute high-quality subtitles for multi-platform consumption by standardizing subtitling formats for live and prepared subtitles.
Provides strategic and technical advice on all aspects of video images, including quality assessment, access services and workflows. Topics include HDTV, UHDTV, HDR, HFR, AR, VR, MR, MXF, IMF and EBU-TT.
It is important for public service broadcasters to continue to support and advocate for net neutrality to ensure their services are equally accessible by all on the internet.
5G has the potential to improve technical and operational efficiency, increased flexibility, and reduce cost. The 5G in Content Production group brings together broadcasters and the industry in order to identify specific requirements in content production that need to be met in the 5G context.
The EBU project group 5G Deployments addresses technical and non-technical issues related to business arrangements, deployment models, and regulatory conditions for 5G mobile systems.
With internet-based media offerings becoming more sophisticated and audience expectations rising, data science is becoming a fundamental skill for broadcasters seeking to deliver successful OTT services.
A "stack" of relevant standards such as ST 2110 allow IP-based live production environments to operate smoothly – once everything has been set up correctly. Adding functionalities such as auto-provisioning – which would comple the full stack of protocols – would greatly reduce the complexity of configuring these facilities.
The Interoperable Master Format (IMF) is a standard that allows a single collection of content to be transformed into multiple versions, while sharing the same material.
The EBU Virtual Reality (VR) User Group is sharing experience and gathering requirements for VR standardisation activities.
The EBU studies and analyses emerging immersive video systems, including Augmented Reality (AR).
Content providers are facing increasing costs to deliver their live and on demand video/audio content to their customers over IP.
Although public broadcasters are available on pay-TV platforms such as satellite, cable and IPTV, Terrestrial Television (Analogue and DTT) remains the backbone to free-to-air TV access and the most widely used means of receiving television globally.
The way we consume media is changing. It is important for broadcasters to understand these changes and respond with adequate future leverage strategies.
The Joint Task Force on Networked Media (JT-NM) brings together manufacturers, broadcasters and industry organizations in an open, participatory environment to drive interoperabilitiy.
Each year, we host a RadioHack event alongside the EBU Digital Radio Summit in February. During this event we take time to learn from one another, share best practice and develop tools to share.
In the past, broadcasters faced a number of challenges when using multicast. However, with the development of source specific multicast and automatic multicast tunnelling, it is becoming easier.
Delivering online available video to a large range of user devices continues to be a challenge for content providers. DASH can help.
Hybrid media devices that can deliver audio, video and interactive content over both broadcast and broadband offer an exciting opportunity for broadcasters.
Delivering live and on demand video services of good quality is quite the challenge for Public Service Media.
The Broadcast Technology Futures Group is an alliance of non-industrial research and development laboratories that include broadcast futures in their activities.